Showing posts with label hand drawn. Show all posts
Showing posts with label hand drawn. Show all posts

Hidden stories (I'm not great at naming things)

So It's the Christmas holidays huh?
I should enjoy my time off you say?

NAH! Being the busy bee I am, I have been taking full advantage of living in Edinburgh, for this terms arcing project : "Hidden Stories", in which our animations have to be influenced by an object from one of the Edinburgh museums, of which I have visited most of by this point in my holidays. Haha!

So I thought a quick update could be quite nice. I have so far visited the childhood museum and the people's story museum. Hopefully by tomorrow I'll have done the Edinburgh museum and the writer's museum.
 In addition I have seen most of the monuments in Edinburgh as I live here.

I really need to stop talking now. Just look at the stuff I've done already! :D






They're in ranking order from my least favourite to my favourite. No offence art works... I feel bad now... I take it back!

Bouncy Bouncy - The Third Ball

For my third and final ball, I chose to make it an orange. I made this decision because I thought it would be a bit different to other balls. It's made of all natural materials that will bruise and sustain damage as it impacts the ground. Like the bouncy ball I spent a few days observing the way it bounced.


I wanted it to start of very round and then as it bounced I wanted it to leak and sustain damage and become a bit misshapen. Having watched it bounce I noticed that when dropped from a low height it hardly bounced but when dropped from a higher height it bounced and it would make more sense in terms of the damage the orange would receive if it was dropped from higher.


Next I turned my attention to the design of the orange itself. I knew it had to communicate as an orange easily so I knew black and white was probably not going to cut it... BUT I tried it anyway!

This one looks more like a potato or the moon and not an orange.


This one was better but I wasn't sure it said orange quite yet. So I got thinking how are oranges normally represented by people? and the most obvious one I could think of was the Good Food logo:


It's fairly straight forward although always rather obvious it's an orange. This combined with looking at my actual orange produced these orange ideas:



I liked the idea of an increased number of dots from my original design and colouring it all orange instead of just adding a little orange definitely, well, said orange. I decided that the spot the stalk had been removed from was more of a star shape than a circle and finally it doesn't look right brown. Which landed me with the orange on the bottom left. Horay! But I was concerned it looked too much like a tomato with the shape of the base of the stalk. So I did a quick side by side.


And luckily it didn't, in fact, a tomato done to the same effect barley resembles a  tomato and my orange looks perfectly orang-y by comparison.

Now, the orange juice. I tried out three possibilities for the orange juice. Firstly not colouring it in at all, which was too much of a contrast with the orange to be orange juice, then all coloured orange, which I believed was too much orange then, third time's the charm, I brought the colour in from the edges, leaving a shine at the top of the orange juice. This hinted that it was orange juice enough to understand and wasn't to distracting from the main object in the sequence: the orange.



Then all there was left to do was ensure I was keeping the rotation constant which I did by making it move clockwise so I wouldn't forget which way it was rolling.



I am happy with the finished sequence however if I was to do it again I would like to make the rotation faster as I think it would move faster than it currently does but non the less I am pleased!

Bouncy bouncy - The second ball

So I then began developing the bouncy ball idea. I began by deciding how I thought the ball would move.


In addition to using this footage, from a project at the Utah State University where they dropped 20,000 bouncy balls from a helicopter, I also spent several days bouncing a bouncy ball of any surface I could find. (Resulting in a number of occasions where I found myself crawling around the studio floor in an attempt to find it.) In the end I realised it would bounce higher and closer together than a regular rubber ball.

I next turned my attention to it's appearance. I knew I had to make it different in appearance to the rubber ball. Having examined my own bouncy ball and a few others. I realised they are typically marbled. 

              
However after several attempts to make it appear marbled it just looked scribbly and beaten up instead of the desired marbled effect. I also tried colouring the ball in a pure almost luminous colour however that didn't aid to distinguish it from any other ball. In the end I decided I would just make it smaller and allow it's actions speak instead.

Then I thought about how to make it move. In my initial idea I wanted the bouncy ball to bounce of the edges of the screen, which is commonly used to demonstrate the fast paced, erratic movement of a bouncy ball, so I began looking at how the ball reacted when it impacted something. I couldn't decide if I thought it would still move in arcs or if because it was not allowed to complete it's arc if it would move in more straight lines. 

And after a talk with Jared, I decided to scrap this idea almost totally and just make the ball bounce in a straight line across the screen. And the final thing looks like this-



In the end I am very pleased with this, I feel it's simplicity gets the job done and having learnt from the first ball it has a much more measured stretch and squish.

The continuation of the bouncing ball

So following my original attempt at the bouncing ball, I attempted to lessen the squash in order to make the bounce more believable.
I feel it worked and created a more believable bounce, however the light quality for these cells was different as I filmed them in the morning rather than late afternoon, to resolve this problem I just decided to film the whole sequence again.
This created an even light balance through-out the whole sequence as well as a more accurate bouncing effect.